

Handy for working out what’s near a location, form the location api (as long as you know which system that’s in. Give it x, y and z coordinates, and a solarsystemid, and get back the nearest celestial. If you’d like this extended in some fashion, let me know. If you find this handy, please let me know. The x,y,z values are from mapDenormalize, so they’re only useful within a solar system. You’re limited to 250 results being returned. then text/xml or application/xml, with application/json being the least important. The format parameter overrides the following The page will look at the Accept header, to determine what to send. Which you may find handy when using something like google docs, because you can pull a result set, and split it on |, to get all the values at once. You’ll find there’s a entry called complete in there. groupid (for things which appear in mapDenormalize.typeid (for things which appear in mapDenormalize).This takes, as input parameters, all optional: If you want to give this framework for bot coding a try or have any questions let me know.I was asked for this, and it didn’t take long to put together, so I present to you: The .uk eve map data api. The avoidance of the problem with runtime exceptions is not obvious from this example, but it would be a side effect of removing the dependency on C# as the programming language. You can expect most of the features, other mapping tools support combined with some unique. Looks like I need to tweak colors for the syntax highlighting on this code, in the meantime I add a screenshot from another editor here to improve readability of the example code:Īs you can see in this example, there is less noise in the syntax compared to C# which should improve readability. PATHFINDER Mapping Tool v.1.1.6 'PATHFINDER' is a new open source mapping tool for 'EVE ONLINE', primarily developed to enrich the gameplay of small scale PvP and PvE in w-space and k-space. , clearStackAndContinueWithSequence botCycle (This is not needed as last element in the list because the Framework will automatically continue with the magic function `botCycle` if the call stack is empty) The framework function 'delayForSeconds' takes one argument: Time to delay execution in seconds. A comma is used to separate elements in the list. , - We are still within a list here, remember?. The framework function 'branchOn' takes three arguments: condition, what to do if condition is true, what to do if condition is false.īranchOn isShipWarpingOrJumping doNothing startJumpOrDockForRouteFirstMarker
#Eve online api Patch#
The list elements are instructions the bot should execute sequentially. Updated for latest version of patch 20.10, which includes first set of changes of the Uprising expansion.
#Eve online api code#
That is why I picked the beginners autopilot as an example.īelow you can see the code as I expect it to look in the framework I discovered so far: - 'botCycle' is defined as a list. The resulting code looks quite different so I want to keep it simple to avoid information overload. So I pick a bot and translate it from the existing well-known C# script to the new framework. One way to illustrate this is to show an example of a bot which is coded based on the said framework. I am discovering a framework to help with these points and in this post, I want to illustrate how it looks like from a users perspective. Show how the past behavior of a bot can be inspected to understand the relationship between code and observed behavior.Reduce unexpected runtime effects: Get rid of the (infamous) exceptions we have in C#.Make it easier to find and use implementations of common tasks specific to eve online, like for example Warp To Bookmark and Close Popup Window.I see some ways to make bot programmers life easier: It seems that both these aspects are closely related and that is why I work on both at the same time.

#Eve online api how to#
I am exploring how to improve API and documentation for development of bots for eve online.
